Thursday, July 12, 2007

Majareeglid: muudatused D&D v3.5-s

When rolling hit points for new character level, any 1s are rerolled.

Disable Device ja Open Lock skillid on ühendatud - uus skill Disable Device.

Hide ja Move Silently skillid on ühendatud - uus skill Sneak.

Falling damage is calculated differently, see diagram.


Craft (alchemy) skill: class skill for druids.


Heal skill:

Heal (Wisdom): class skill for rangers & druids, cross-class skill for rogues and fighters.

New Use: Extra healing
In addition to normal effects, the person using Heal skill may immediately heal up to 1 hitpoint per 8 lost hitpoints with a successful skill check of DC20, only once per same healer and wounds. For example, if a person has lost 16 hitpoints and healer succeeds, the wounded person gains 2 hitpoints immediately and this extra healing cannot be performed on those wounds again. If the healer doesn’t succeed, the same wounds may be tried to be healed by another person at DC21 and so on. Extra healing takes 10 minutes. Characters need at least 1 rank in heal skill to use Extra Healing (cannot be used untrained).

Use Magic Device skill: Int may be used instead of Cha for checks.

Character death: Characters don’t die at –10 hitpoints, but rather at their negative Constitution score. So Sikomor with Constitution of 13 would die at –13 hitpoints.

Modified spells: Many small modifications, especially those that create food or water. To be updated...

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